You can still make things without them but you might as well stick with UE4 if that’s the case.This is the Android Software Development Kit License Agreementġ.1 The Android Software Development Kit (referred to in the License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. So now, the new consoles are capable of doing some of these graphical features we have been wanting so UE5 is designed to allow you to take advantage of that which does mean that some lower end hardware is going to be left out of those new features. UE5 really is designed to push things forward, they had tried to implement a fully dynamic lighting system into UE4 at first but it wasn’t capable of running on the consoles (Xbox One/PS4) so they scrapped that feature. So you would realistically need the M1 Max to actually take advantage of the UE5 features. The M1 Pro maybe could do it at with some lower settings. The existing regular M1 chip I would say is not capable of running UE5 features, meaning that any of the new stuff you would want to use in UE5 would not run well enough on that chip to be usable. Well, first remember that some of the features are not something that their chips are capable of, like hardware accelerated ray tracing.
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